Tiền ảo: 37,206 Sàn giao dịch: 928 Vốn hóa: $2,397,989,403,311 Khối lượng (24h): $99,354,892,811 Thị phần: BTC: 58.7%, ETH: 10.4%
Victoria VR (VR)Victoria VR VR
Xếp hạng #466 17:53:00 12/03/2026
Giá Victoria VR (VR)
$0.002207 -2.57%
0.00000003139 BTC 60 VND
Thấp: $0.002188 Cao: $0.002266

Thông tin Victoria VR (VR)

Số liệu thống kê Victoria VR (VR)

Giá Victoria VR (VR) hôm nay
Giá Victoria VR (VR) $0.002207
Dao động 1 giờ 0.19%
Dao động 24 giờ -2.57%
Dao động 7 ngày -3.36%
Giá Thấp / Cao nhất (24h) $0.002252 / $0.002266
Khối lượng giao dịch 24 giờ $107,230
Vốn hóa $37,080,230
Khối lượng giao dịch / Vốn hóa thị trường 0.002892
Thị phần 0.001546%
Xếp hạng #466
Giá Victoria VR (VR) hôm qua
Giá Thấp / Cao nhất hôm qua $0.002255 / $0.002266
Giá Mở / Đóng hôm qua $0.002260 / $0.002260
Dao động giá hôm qua 0.01%
Khối lượng giao dịch hôm qua $91,799.04
Nguồn cung Victoria VR (VR)
Tổng VR đang lưu hành 16,800,000,000 VR
Tổng cung 16,800,000,000 VR
Tổng cung tối đa 16,800,000,000 VR
Lịch sử giá Victoria VR (VR)
Giá Thấp / Cao 7 ngày $0.002252 / $0.002311
Giá Thấp / Cao 30 ngày $0.002252 / $0.002855
Giá Thấp / Cao 90 ngày $0.002252 / $0.004844
Giá Thấp / Cao 52 tuần $0.002227 / $0.007557
Giá cao nhất lịch sử
01:10:06 03/12/2021
$0.7118
Giá thấp nhất lịch sử
02:12:00 06/09/2025
$0.002227
ROI của Victoria VR (VR) -23.67%
### Victoria VR: Open-Source AI Platform for the 3D Internet
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.

Key Sectors and Applications

• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.

### Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.

### Problem and Solution
• Problems:
o High cost/complexity of 3D/VR creation—toolchains are pro-grade, slow, and inaccessible to non-devs.
o No scalable way to operationalize “AI employees”—NPCs don’t reason, remember, or act across systems.
o Fragmented AI tooling—no single stack to orchestrate multimodal AI, deploy agents, and integrate with virtual environments.
o Decentralization of these Tools.
o Onboarding & retention—gaming projects struggle to attract mainstream users and convert them into creators/payers.

● Solutions:
• AI fragmentation → AI Terminal + AI Hub: Terminal centralizes insight, analytics; Hub creates/deploys agents with memory/perception/planning, tool libraries & connectors, and $VR-metered access—one place to build and operate AI across worlds.
• Creation complexity → VR AI Builder (prompt-to-world): The Builder’s prompt-to-assets/logic lowers creation barriers; Subscription unlocks pro features; 30% marketplace fee aligns platform incentives with creator output.
• NPC limitations → Agents with tools & memory: Avatar/Utility/Synergy agents act as AI employees—token-gated and upgradeable—suited for education, retail, healthcare, and enterprise ops.
• Onboarding gap → Games + Desktop + AVP: Magic Madness (Steam) and CQB generate demand and competitive loops; PC access reduces friction; AVP widens high-end reach—together feeding the Builder/Hub economy.

### Target Audiences
• Independent creators & studios – zero-code content creation.
• Brands & retail – virtual storefronts, AI-powered customer service.
• Education & training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.

### Business Model and Revenue Streams
• Subscriptions: $14.99/month for access to Builder, agent deployment, and analytics.
• Marketplace Fees: 30% platform fee on all transactions.
• In-App Purchases: Digital assets, upgrades, and collectibles.
• Land Model: Ownership or rental required for publishing and building rights.
• AI Licensing: Fees in $VR for deploying, customizing, and upgrading AI Avatars.

### Technology and Innovation
• Prompt-to-World Creation: Users can instantly generate assets, textures, and logic using natural language.
• No-Code Agent Factory: Build modular AI agents with memory, tools, and private knowledge.
• Cross-Platform Integration: Runs on PC, VR, and Apple Vision Pro.
• Scalable Infrastructure: Hybrid cloud and decentralized participation for performance and resilience.
• Behavioral Data Engine: Spatial analytics capture how users see, move, and interact, supporting optimization and enterprise use cases.

### Token Utility ($VR)
• BuyBacks
● We are planning % buybacks from our revenues.
• Rewards flywheel
● 50% of all asset-sale revenues → VR Rewards Pool (user incentives + supply sink pressures).
• Access & gating
● AI Terminal chat access is wallet-gated: hold ≥16,800 $VR or 1 $VRLand to enter (live).
• Creation (Builder & Agents)
● AI Builder tools: users pay $VR to use prompt-to-world/asset/logic creation tools (land-gated).
● AI Agents: users pay $VR to deploy/customize agents and upgrade memory/functions (recurring utility).
• Transactions & in-world economy
● In-game purchases (skins, NFTs, collectibles) and marketplace activity; $VR is used for in-game transactions broadly.
● Platform fee (platform take): 30% fee on all transactions (strengthens platform economics around $VR usage).
• Land economy
● Own/rent land to build; land is a prerequisite for creation; primary/secondary land sales and rentals are $VR-centric flows.
• Staking & governance
● Golden Ticket & Dynamic Staking: large, long-dated lockups; DAO governance planned (utility + alignment).
• Subscriptions / premium
● The platform model includes a $14.99/mo tier that unlocks AI Builder, agent deployment, analytics, memory/language upgrades—tying recurring monetization to creation/agent activity anchored by $VR.

### Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

### Who are your major competitors?
• AI 3D generations tooling: Meta Horizon, Tencent(Hunyuan3D), Meshy AI.
• UGC Platforms: Roblox, Minecraft, VR Chat.
• AI Avatars: Inworld AI, Convai.

○ Main innovation / differentiation over competitors?
• “All-boxes-checked” platform: realistic graphics, fully immersive VR, builder, AI integration, play-to-earn, esports, cross-platform, real-world retail—rivals usually hit one or two.
• Crossroads positioning: sits at the intersection of Gaming × VR × AI × real-world assets, enabling multiple resilient revenue streams.
• Speed-to-content: AI Builder lets non-coders create in hours; marketplace economics pay creators → larger, faster-updating catalog.
• Agent layer ownership: AI Avatars as “always-on staff” for creators/brands (shops, guides, moderation, live-ops) → recurring revenue anchor.
• Distribution-led strategy: games + UGC + network effects win discovery/monetization; flat-screen → VR bridging preserves LTV as headset adoption grows.
• Neutral, compliant rails: utility-first builder currency; frictionless fiat ramps to support mainstream partners & real-economy loops.

Thông tin chi tiết Victoria VR (VR) Giới thiệu Victoria VR (VR) - GiaCoin.com
5 trên 1028 đánh giá