Xếp hạng #372
02:48:00 12/12/2025
Giá Victoria VR (VR)
$0.003659 4.13%
0.00000004003 BTC
99 VND
Thấp: $0.003492
Cao: $0.003739
Thông tin Victoria VR (VR)
| Trạng thái | Đang hoạt động |
| Website | |
| Sách trắng | https://www.victoriavr.com/whitepaper/Whitepaper-VictoriaVR.pdf |
| Block Explorer | https://etherscan.io/token/0x7d5121505149065b562c789a0145ed750e6e8cdd |
| Bảng tin | |
| Chat | |
| Thông báo | |
| Nền tảng | |
| Ngày thêm vào danh sách | 12:45:39 19/11/2021 |
| Thẻ | VR/AR, AI & Big Data, Collectibles & NFTs, Gaming, Ethereum Ecosystem, Metaverse, Play To Earn, AI Applications |
Số liệu thống kê Victoria VR (VR)
| Giá Victoria VR (VR) hôm nay | |
|---|---|
| Giá Victoria VR (VR) | $0.003659 |
| Dao động 1 giờ | -0.48% |
| Dao động 24 giờ | 4.13% |
| Dao động 7 ngày | -4.39% |
| Giá Thấp / Cao nhất (24h) | $0.003503 / $0.003578 |
| Khối lượng giao dịch 24 giờ | $1,193,799 |
| Vốn hóa | $61,467,446 |
| Khối lượng giao dịch / Vốn hóa thị trường | 0.019422 |
| Thị phần | 0.001977% |
| Xếp hạng | #372 |
| Giá Victoria VR (VR) hôm qua | |
| Giá Thấp / Cao nhất hôm qua | $0.003476 / $0.003578 |
| Giá Mở / Đóng hôm qua | $0.003488 / $0.003544 |
| Dao động giá hôm qua | 1.62% |
| Khối lượng giao dịch hôm qua | $796,932 |
| Nguồn cung Victoria VR (VR) | |
| Tổng VR đang lưu hành | 16,800,000,000 VR |
| Tổng cung | 16,800,000,000 VR |
| Tổng cung tối đa | |
| Lịch sử giá Victoria VR (VR) | |
| Giá Thấp / Cao 7 ngày | $0.003434 / $0.003873 |
| Giá Thấp / Cao 30 ngày | $0.003194 / $0.005328 |
| Giá Thấp / Cao 90 ngày | $0.002878 / $0.007557 |
| Giá Thấp / Cao 52 tuần | $0.002227 / $0.02559 |
| Giá cao nhất lịch sử 01:10:06 03/12/2021 |
$0.7118 |
| Giá thấp nhất lịch sử 02:12:00 06/09/2025 |
$0.002227 |
| ROI của Victoria VR (VR) | 20.58% |
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.
Key Sectors and Applications
• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.
Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.
Problem and Solution
• Problems:
o High cost/complexity of 3D/VR creation—toolchains are pro-grade, slow, and inaccessible to non-devs.
o No scalable way to operationalize “AI employees”—NPCs don’t reason, remember, or act across systems.
o Fragmented AI tooling—no single stack to orchestrate multimodal AI, deploy agents, and integrate with virtual environments.
o Decentralization of these Tools.
o Onboarding & retention—gaming projects struggle to attract mainstream users and convert them into creators/payers.
● Solutions:
○ AI fragmentation → AI Terminal + AI Hub: Terminal centralizes insight, analytics; Hub creates/deploys agents with memory/perception/planning, tool libraries & connectors, and $VR-metered access—one place to build and operate AI across worlds.
○ Creation complexity → VR AI Builder (prompt-to-world): The Builder’s prompt-to-assets/logic lowers creation barriers; Subscription unlocks pro features; 30% marketplace fee aligns platform incentives with creator output.
○ NPC limitations → Agents with tools & memory: Avatar/Utility/Synergy agents act as AI employees—token-gated and upgradeable—suited for education, retail, healthcare, and enterprise ops.
○ Onboarding gap → Games + Desktop + AVP: Magic Madness (Steam) and CQB generate demand and competitive loops; PC access reduces friction; AVP widens high-end reach—together feeding the Builder/Hub economy.
Target Audiences
• Independent creators & studios – zero-code content creation.
• Brands & retail – virtual storefronts, AI-powered customer service.
• Education & training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.
Business Model and Revenue Streams
• Subscriptions: $14.99/month for access to Builder, agent deployment, and analytics.
• Marketplace Fees: 30% platform fee on all transactions.
• In-App Purchases: Digital assets, upgrades, and collectibles.
• Land Model: Ownership or rental required for publishing and building rights.
• AI Licensing: Fees in $VR for deploying, customizing, and upgrading AI Avatars.
Technology and Innovation
• Prompt-to-World Creation: Users can instantly generate assets, textures, and logic using natural language.
• No-Code Agent Factory: Build modular AI agents with memory, tools, and private knowledge.
• Cross-Platform Integration: Runs on PC, VR, and Apple Vision Pro.
• Scalable Infrastructure: Hybrid cloud and decentralized participation for performance and resilience.
• Behavioral Data Engine: Spatial analytics capture how users see, move, and interact, supporting optimization and enterprise use cases.
Token Utility ($VR)
■ BuyBacks
● We are planning % buybacks from our revenues.
■ Rewards flywheel
● 50% of all asset-sale revenues → VR Rewards Pool (user incentives + supply sink pressures).
■ Access & gating
● AI Terminal chat access is wallet-gated: hold ≥16,800 $VR or 1 $VRLand to enter (live).
■ Creation (Builder & Agents)
● AI Builder tools: users pay $VR to use prompt-to-world/asset/logic creation tools (land-gated).
● AI Agents: users pay $VR to deploy/customize agents and upgrade memory/functions (recurring utility).
■ Transactions & in-world economy
● In-game purchases (skins, NFTs, collectibles) and marketplace activity; $VR is used for in-game transactions broadly.
● Platform fee (platform take): 30% fee on all transactions (strengthens platform economics around $VR usage).
■ Land economy
● Own/rent land to build; land is a prerequisite for creation; primary/secondary land sales and rentals are $VR-centric flows.
■ Staking & governance
● Golden Ticket & Dynamic Staking: large, long-dated lockups; DAO governance planned (utility + alignment).
■ Subscriptions / premium
● The platform model includes a $14.99/motier that unlocks AI Builder, agent deployment, analytics, memory/language upgrades—tying recurring monetization to creation/agent activity anchored by $VR.
Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade
Who are your major competitors?
■ AI 3D generations tooling: Meta Horizon, Tencent(Hunyuan3D), Meshy AI.
■ UGC Platforms: Roblox, Minecraft, VR Chat.
■ AI Avatars: Inworld AI, Convai.
○ Main innovation / differentiation over competitors?
■ “All-boxes-checked” platform: realistic graphics, fully immersive VR, builder, AI integration, play-to-earn, esports, cross-platform, real-world retail—rivals usually hit one or two.
■ Crossroads positioning: sits at the intersection of Gaming × VR × AI × real-world assets, enabling multiple resilient revenue streams.
■ Speed-to-content: AI Builder lets non-coders create in hours; marketplace economics pay creators → larger, faster-updating catalog.
■ Agent layer ownership: AI Avatars as “always-on staff” for creators/brands (shops, guides, moderation, live-ops) → recurring revenue anchor.
■ Distribution-led strategy: games + UGC + network effects win discovery/monetization; flat-screen → VR bridging preserves LTV as headset adoption grows.
■ Neutral, compliant rails: utility-first builder currency; frictionless fiat ramps to support mainstream partners & real-economy loops.