Tiền ảo: 36,990 Sàn giao dịch: 918 Vốn hóa: $2,965,527,905,197 Khối lượng (24h): $103,496,676,708 Thị phần: BTC: 59.0%, ETH: 11.9%
Victoria VR (VR)Victoria VR VR
Xếp hạng #365 22:33:00 27/01/2026
Giá Victoria VR (VR)
$0.003599 0.01%
0.00000004110 BTC 94 VND
Thấp: $0.003593 Cao: $0.003614

Thông tin Victoria VR (VR)

Số liệu thống kê Victoria VR (VR)

Giá Victoria VR (VR) hôm nay
Giá Victoria VR (VR) $0.003599
Dao động 1 giờ 0.03%
Dao động 24 giờ 0.01%
Dao động 7 ngày -3.23%
Giá Thấp / Cao nhất (24h) $0.003582 / $0.003615
Khối lượng giao dịch 24 giờ $906,795
Vốn hóa $60,465,110
Khối lượng giao dịch / Vốn hóa thị trường 0.014997
Thị phần 0.002039%
Xếp hạng #365
Giá Victoria VR (VR) hôm qua
Giá Thấp / Cao nhất hôm qua $0.003582 / $0.003615
Giá Mở / Đóng hôm qua $0.003582 / $0.003609
Dao động giá hôm qua 0.74%
Khối lượng giao dịch hôm qua $893,179
Nguồn cung Victoria VR (VR)
Tổng VR đang lưu hành 16,800,000,000 VR
Tổng cung 16,800,000,000 VR
Tổng cung tối đa 16,800,000,000 VR
Lịch sử giá Victoria VR (VR)
Giá Thấp / Cao 7 ngày $0.003582 / $0.003814
Giá Thấp / Cao 30 ngày $0.003579 / $0.004738
Giá Thấp / Cao 90 ngày $0.003194 / $0.005328
Giá Thấp / Cao 52 tuần $0.002227 / $0.01222
Giá cao nhất lịch sử
01:10:06 03/12/2021
$0.7118
Giá thấp nhất lịch sử
02:12:00 06/09/2025
$0.002227
ROI của Victoria VR (VR) 22.42%
### Victoria VR: Open-Source AI Platform for the 3D Internet
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.

Key Sectors and Applications

• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.

### Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.

### Problem and Solution
• Problems:
o High cost/complexity of 3D/VR creation—toolchains are pro-grade, slow, and inaccessible to non-devs.
o No scalable way to operationalize “AI employees”—NPCs don’t reason, remember, or act across systems.
o Fragmented AI tooling—no single stack to orchestrate multimodal AI, deploy agents, and integrate with virtual environments.
o Decentralization of these Tools.
o Onboarding & retention—gaming projects struggle to attract mainstream users and convert them into creators/payers.

● Solutions:
• AI fragmentation → AI Terminal + AI Hub: Terminal centralizes insight, analytics; Hub creates/deploys agents with memory/perception/planning, tool libraries & connectors, and $VR-metered access—one place to build and operate AI across worlds.
• Creation complexity → VR AI Builder (prompt-to-world): The Builder’s prompt-to-assets/logic lowers creation barriers; Subscription unlocks pro features; 30% marketplace fee aligns platform incentives with creator output.
• NPC limitations → Agents with tools & memory: Avatar/Utility/Synergy agents act as AI employees—token-gated and upgradeable—suited for education, retail, healthcare, and enterprise ops.
• Onboarding gap → Games + Desktop + AVP: Magic Madness (Steam) and CQB generate demand and competitive loops; PC access reduces friction; AVP widens high-end reach—together feeding the Builder/Hub economy.

### Target Audiences
• Independent creators & studios – zero-code content creation.
• Brands & retail – virtual storefronts, AI-powered customer service.
• Education & training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.

### Business Model and Revenue Streams
• Subscriptions: $14.99/month for access to Builder, agent deployment, and analytics.
• Marketplace Fees: 30% platform fee on all transactions.
• In-App Purchases: Digital assets, upgrades, and collectibles.
• Land Model: Ownership or rental required for publishing and building rights.
• AI Licensing: Fees in $VR for deploying, customizing, and upgrading AI Avatars.

### Technology and Innovation
• Prompt-to-World Creation: Users can instantly generate assets, textures, and logic using natural language.
• No-Code Agent Factory: Build modular AI agents with memory, tools, and private knowledge.
• Cross-Platform Integration: Runs on PC, VR, and Apple Vision Pro.
• Scalable Infrastructure: Hybrid cloud and decentralized participation for performance and resilience.
• Behavioral Data Engine: Spatial analytics capture how users see, move, and interact, supporting optimization and enterprise use cases.

### Token Utility ($VR)
• BuyBacks
● We are planning % buybacks from our revenues.
• Rewards flywheel
● 50% of all asset-sale revenues → VR Rewards Pool (user incentives + supply sink pressures).
• Access & gating
● AI Terminal chat access is wallet-gated: hold ≥16,800 $VR or 1 $VRLand to enter (live).
• Creation (Builder & Agents)
● AI Builder tools: users pay $VR to use prompt-to-world/asset/logic creation tools (land-gated).
● AI Agents: users pay $VR to deploy/customize agents and upgrade memory/functions (recurring utility).
• Transactions & in-world economy
● In-game purchases (skins, NFTs, collectibles) and marketplace activity; $VR is used for in-game transactions broadly.
● Platform fee (platform take): 30% fee on all transactions (strengthens platform economics around $VR usage).
• Land economy
● Own/rent land to build; land is a prerequisite for creation; primary/secondary land sales and rentals are $VR-centric flows.
• Staking & governance
● Golden Ticket & Dynamic Staking: large, long-dated lockups; DAO governance planned (utility + alignment).
• Subscriptions / premium
● The platform model includes a $14.99/mo tier that unlocks AI Builder, agent deployment, analytics, memory/language upgrades—tying recurring monetization to creation/agent activity anchored by $VR.

### Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

### Who are your major competitors?
• AI 3D generations tooling: Meta Horizon, Tencent(Hunyuan3D), Meshy AI.
• UGC Platforms: Roblox, Minecraft, VR Chat.
• AI Avatars: Inworld AI, Convai.

○ Main innovation / differentiation over competitors?
• “All-boxes-checked” platform: realistic graphics, fully immersive VR, builder, AI integration, play-to-earn, esports, cross-platform, real-world retail—rivals usually hit one or two.
• Crossroads positioning: sits at the intersection of Gaming × VR × AI × real-world assets, enabling multiple resilient revenue streams.
• Speed-to-content: AI Builder lets non-coders create in hours; marketplace economics pay creators → larger, faster-updating catalog.
• Agent layer ownership: AI Avatars as “always-on staff” for creators/brands (shops, guides, moderation, live-ops) → recurring revenue anchor.
• Distribution-led strategy: games + UGC + network effects win discovery/monetization; flat-screen → VR bridging preserves LTV as headset adoption grows.
• Neutral, compliant rails: utility-first builder currency; frictionless fiat ramps to support mainstream partners & real-economy loops.

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