Tiền ảo: 36,677 Sàn giao dịch: 905 Vốn hóa: $3,108,472,719,065 Khối lượng (24h): $146,970,173,477 Thị phần: BTC: 58.7%, ETH: 12.5%
Victoria VR (VR)Victoria VR VR
Xếp hạng #372 02:48:00 12/12/2025
Giá Victoria VR (VR)
$0.003659 4.13%
0.00000004003 BTC 99 VND
Thấp: $0.003492 Cao: $0.003739

Thông tin Victoria VR (VR)

Số liệu thống kê Victoria VR (VR)

Giá Victoria VR (VR) hôm nay
Giá Victoria VR (VR) $0.003659
Dao động 1 giờ -0.48%
Dao động 24 giờ 4.13%
Dao động 7 ngày -4.39%
Giá Thấp / Cao nhất (24h) $0.003503 / $0.003578
Khối lượng giao dịch 24 giờ $1,193,799
Vốn hóa $61,467,446
Khối lượng giao dịch / Vốn hóa thị trường 0.019422
Thị phần 0.001977%
Xếp hạng #372
Giá Victoria VR (VR) hôm qua
Giá Thấp / Cao nhất hôm qua $0.003476 / $0.003578
Giá Mở / Đóng hôm qua $0.003488 / $0.003544
Dao động giá hôm qua 1.62%
Khối lượng giao dịch hôm qua $796,932
Nguồn cung Victoria VR (VR)
Tổng VR đang lưu hành 16,800,000,000 VR
Tổng cung 16,800,000,000 VR
Tổng cung tối đa
Lịch sử giá Victoria VR (VR)
Giá Thấp / Cao 7 ngày $0.003434 / $0.003873
Giá Thấp / Cao 30 ngày $0.003194 / $0.005328
Giá Thấp / Cao 90 ngày $0.002878 / $0.007557
Giá Thấp / Cao 52 tuần $0.002227 / $0.02559
Giá cao nhất lịch sử
01:10:06 03/12/2021
$0.7118
Giá thấp nhất lịch sử
02:12:00 06/09/2025
$0.002227
ROI của Victoria VR (VR) 20.58%
Victoria VR: Open-Source AI Platform for the 3D Internet

Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.

Key Sectors and Applications

• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors

• Generative AI: Spatial models convert text to assets, worlds, and logic.

• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks

• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).

• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.

• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.

• Education & Training: No-code modules for simulations, learning, and workforce training.

• Gaming: Games and experiences building, AI avatars and cross-platform publishing.

• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.

• Generative AI: Prompt-based creation of environments, assets, and logic.

• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.

• Spatial Computing: Cross-platform tools enabling real-time interactive applications.

• Education & Training: No-code modules for simulations, learning, and workforce training.

• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.

• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.



Core Components of the Platform

• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.

• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).

• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.

• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.

• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.



Problem and Solution

• Problems:

o High cost/complexity of 3D/VR creation—toolchains are pro-grade, slow, and inaccessible to non-devs.

o No scalable way to operationalize “AI employees”—NPCs don’t reason, remember, or act across systems.

o Fragmented AI tooling—no single stack to orchestrate multimodal AI, deploy agents, and integrate with virtual environments.

o Decentralization of these Tools.

o Onboarding & retention—gaming projects struggle to attract mainstream users and convert them into creators/payers.



● Solutions:

○ AI fragmentation → AI Terminal + AI Hub: Terminal centralizes insight, analytics; Hub creates/deploys agents with memory/perception/planning, tool libraries & connectors, and $VR-metered access—one place to build and operate AI across worlds.

○ Creation complexity → VR AI Builder (prompt-to-world): The Builder’s prompt-to-assets/logic lowers creation barriers; Subscription unlocks pro features; 30% marketplace fee aligns platform incentives with creator output.

○ NPC limitations → Agents with tools & memory: Avatar/Utility/Synergy agents act as AI employees—token-gated and upgradeable—suited for education, retail, healthcare, and enterprise ops.

○ Onboarding gap → Games + Desktop + AVP: Magic Madness (Steam) and CQB generate demand and competitive loops; PC access reduces friction; AVP widens high-end reach—together feeding the Builder/Hub economy.



Target Audiences

• Independent creators & studios – zero-code content creation.

• Brands & retail – virtual storefronts, AI-powered customer service.

• Education & training providers – simulations and AI tutors.

• Enterprises – AI copilots, collaboration environments, and spatial data rooms.

• General users – immersive applications with built-in onboarding experiences.



Business Model and Revenue Streams

• Subscriptions: $14.99/month for access to Builder, agent deployment, and analytics.

• Marketplace Fees: 30% platform fee on all transactions.

• In-App Purchases: Digital assets, upgrades, and collectibles.

• Land Model: Ownership or rental required for publishing and building rights.

• AI Licensing: Fees in $VR for deploying, customizing, and upgrading AI Avatars.



Technology and Innovation

• Prompt-to-World Creation: Users can instantly generate assets, textures, and logic using natural language.

• No-Code Agent Factory: Build modular AI agents with memory, tools, and private knowledge.

• Cross-Platform Integration: Runs on PC, VR, and Apple Vision Pro.

• Scalable Infrastructure: Hybrid cloud and decentralized participation for performance and resilience.

• Behavioral Data Engine: Spatial analytics capture how users see, move, and interact, supporting optimization and enterprise use cases.



Token Utility ($VR)

■ BuyBacks

● We are planning % buybacks from our revenues.

■ Rewards flywheel

● 50% of all asset-sale revenues → VR Rewards Pool (user incentives + supply sink pressures).

■ Access & gating

● AI Terminal chat access is wallet-gated: hold ≥16,800 $VR or 1 $VRLand to enter (live).

■ Creation (Builder & Agents)

● AI Builder tools: users pay $VR to use prompt-to-world/asset/logic creation tools (land-gated).

● AI Agents: users pay $VR to deploy/customize agents and upgrade memory/functions (recurring utility).

■ Transactions & in-world economy

● In-game purchases (skins, NFTs, collectibles) and marketplace activity; $VR is used for in-game transactions broadly.

● Platform fee (platform take): 30% fee on all transactions (strengthens platform economics around $VR usage).

■ Land economy

● Own/rent land to build; land is a prerequisite for creation; primary/secondary land sales and rentals are $VR-centric flows.

■ Staking & governance

● Golden Ticket & Dynamic Staking: large, long-dated lockups; DAO governance planned (utility + alignment).

■ Subscriptions / premium

● The platform model includes a $14.99/motier that unlocks AI Builder, agent deployment, analytics, memory/language upgrades—tying recurring monetization to creation/agent activity anchored by $VR.

Why It Matters

• Time-to-content collapses: Creation cycles shrink from weeks to hours.

• Accessibility: Zero-code tools and cross-device access reduce entry barriers.

• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.

• Sustainability: Utility-driven design replaces speculative models.

• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade



Who are your major competitors?

■ AI 3D generations tooling: Meta Horizon, Tencent(Hunyuan3D), Meshy AI.

■ UGC Platforms: Roblox, Minecraft, VR Chat.

■ AI Avatars: Inworld AI, Convai.

○ Main innovation / differentiation over competitors?



■ “All-boxes-checked” platform: realistic graphics, fully immersive VR, builder, AI integration, play-to-earn, esports, cross-platform, real-world retail—rivals usually hit one or two.

■ Crossroads positioning: sits at the intersection of Gaming × VR × AI × real-world assets, enabling multiple resilient revenue streams.

■ Speed-to-content: AI Builder lets non-coders create in hours; marketplace economics pay creators → larger, faster-updating catalog.

■ Agent layer ownership: AI Avatars as “always-on staff” for creators/brands (shops, guides, moderation, live-ops) → recurring revenue anchor.

■ Distribution-led strategy: games + UGC + network effects win discovery/monetization; flat-screen → VR bridging preserves LTV as headset adoption grows.

■ Neutral, compliant rails: utility-first builder currency; frictionless fiat ramps to support mainstream partners & real-economy loops.
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